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PC-SIG: World of Games
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PC-SIG World of Games (CDRM1080710) (1993).iso
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MANUAL30.COM
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1991-12-02
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(C) Copyright 1987 - 1991 by DataMicro, Inc.
All Rights Reserved Worldwide.
L O T T O P R O P H E T
by Gene P. Davis
DataMicro, Inc.
P. O. Box 3527
Port Charlotte, FL 33949
(813) 629-7720 9am - 6pm Est (Mon - Fri)
(813) 624-2191 Fax 24 hrs (7 days a week)
September 1991
Version 3.02
(tm) ┌─────────┐
┌─────┴───┐ │ Member
──│ │o │──────────────────
│ ┌─────┴╨──┐ │ Association of
│ │ │─┘ Shareware
└───│ o │ Professionals
──────│ ║ │────────────────────
└────╨────┘
(C) Copyright 1987 - 1991 by DataMicro, Inc Page I
All Rights Reserved Worldwide.
SHAREWARE
Under the shareware concept you are allowed, in fact encouraged, to freely
copy, distribute and share this program with others as long as it is not
modified in any way and is accompanied by the disk documentation files.
Unlike public domain, shareware is copyrighted but the free distribution
of the software allows you to try it out before you buy. The cost of
advertising is eliminated, allowing you to obtain high quality software
at very reasonable prices.
As some old versions of shareware programs tend to hang around RBBS's and
User Groups for some time, the program and price quoted are subject to change.
DataMicro, Inc. reserves the right to make improvements and price changes
without notice.
Free distribution does not mean a program can be used forever without payment.
If you like it and you use it, you must pay the Author for it.
The 'Prophet Cards' produced by this (shareware) program were designed for
commercial use (to sell). They are not to be distributed except by registered
owners.
This is a fully functional version of LOTTO PROPHET, and nothing has been
removed that would deprive you of a complete evaluation of the program.
(C) Copyright 1987 - 1991 by DataMicro, Inc. Page II
All Rights Reserved Worldwide.
R E G I S T R A T I O N
To register this version of Lotto Prophet send $15.00 plus
$2.00 shipping/handling. Florida add 6% sales tax to...
DataMicro, Inc.
P.O. Box 3527
Port Charlotte, FL 33949
VISA/MC/DISC Call 813-629-7720
TO FAX ORDERS Call 813-624-2191
For the registration fee you will receive the latest version of
Lotto Prophet.
..The programs and disk documentation sent will virtually remain the
same as this program except that the Unregistered flag will be
removed from all portions of the program.
..The password control will be activated by removing the TESTER option.
..3 months technical support will be provided.
..A registration number will replace the Unregistered name on the screen.
..You will be able to apply $10.00 of the registration fee toward the
future purchase of Lotto Prophet Plus.
You can obtain a copy of registration form from the program main menu.
NOTICE: NOTICE: NOTICE:
PLEASE ! ! do not confuse the registering of this shareware program
with the purchase of the non-shareware retail version of Lotto
Prophet Plus ! !
Registering the shareware program is basically paying for it after
your evaluation of it. If you decide to purchase the non-shareware
Retail Version, Lotto Prophet Plus, we will automatically register you.
You do not have to do both ! !
For information on the Retail version see page 44 of this
documentation or read the display from the registration window
of the main menu.
(C) Copyright 1987 - 1991 by DataMicro, Inc. Page 1
All Rights Reserved Worldwide.
TABLE OF CONTENTS
Copyright notice 3
Disclaimer 4
Philosophy Of Lotteries 5
Odds 5
How Lotteries Operate 6
Daily Pick 3 6
Box the numbers 6
State lotteries 6
System requirements 7
Overview 7
Technical Support 7
Good Advice 7
Files, Files & Files 8
Description of "game" 9
General Description 10
File Control 10
Statistical Section 10
Holdum/Checkum Section 11
Prognosticator 11
KEY 11
Doubles & Triples 12
Utility 12
PRO.COM 12
Printed Reports (General) 13
Prophet Cards 13
Data Graph 13
Trend Chart 13
Numbers Listing 13
Printed Reports (Specific) 14
Getting Started 15
Files Description 16
Password Control 18
LOTTO PROPHET Main/Home Menu 19
Set Section 20
Statistical Section 22
Numbers appearing most with a certain number 22
Numbers appearing most in a certain month 23
Hot numbers of recent times 23
Best choice by Power/Due 23
Numbers most likely to be drawn 24
How can we use this information ? 24
Prognosticator 25
Screen 25
Running the Prognosticator 26
Prophet Cards 27
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 2
File Control Section 28
Updating 28
Reviewing 29
Patching 29
Create or modify configuration 30
Holdum/Checkum Section 31
H/C Capacity 31
H/C Main menu 32
The Player menu 32
Printing players scores 34
Utility Menu 35
Build Number files 35
Append a Number file 35
Turn Color ON or OFF 35
Change Password Control 35
Build Preset.x** files 35
Run files on Drive B: 36
Info (Information) Section 36
KEYS 37
Definition of terms, wheeling systems 38
Wheels, General Operation 38
KEYS Main menu 40
KEYS Specific Operation 40
Requesting Standard Wheels 40
Requesting Standard Wheels with keys 42
Rules for PICK 7, 10 OR KENO 42
RANDOMIZER TEST 43
LOTTO PROPHET PLUS INFO 44
Order form for LOTTO PROPHET PLUS 48
Important Notice 49
Win, Bug and Suggestion Report 49
(c)Copyright 1987 - 1991 by DataMicro, Inc. Page 3
C O P Y R I G H T
This software is copyrighted and all rights are reserved
worldwide by DataMicro, Inc., and your use is subject to the
limitations and restrictions of the copyright laws and of this
license.
We hereby release and modify our copyright protection for
this version of 'LOTTO PROPHET' as follows.
You MAY:
1. Use the software as needed to obtain a complete evaluation
of its capabilities as to how it may fit your requirements.
2. Copy the software in its entirety for the purpose of
distributing it and may charge a nominal fee for the copying
service, the disk plus shipping and handling.(under $10)
3. Archive the entire system, transfer it by electronic media
and upload and download through RBBS.
You MAY:
1. NOT modify, translate, adapt, disassemble, or create other
software or documents from this software or documentation.
2. NOT sell, or offer for sale, any of the output from this program,
including, but not limited to the PROPHET Cards, and/or the
Statistical reports.
3. NOT continue using this software as a permanent part of your
library without paying the fee and becoming a registered owner.
4. NOT distribute copies of this software that has been modified, had
files deleted or new files added.
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 4
D I S C L A I M E R
This entire software package (including the documentation) is
provided in 'as is' condition and includes no warranties,
expressed or implied. The entire risk for its use rests with the
user.
In no event will the author or DataMicro, Inc. or anyone else who
has been involved in the creation, production, or delivery of
this software and documentation be liable for any direct,
incidental, or consequential damages, such as, but not limited
to, loss of money, savings, anticipated profits, benefits, use,
or data resulting from the use of this software, or arising out
of any breach of any warranty. Included are losses resulting
from errors in the program whether or not the author or DataMicro,
Inc. had been advised of the errors and the possibilities of such
damages.
Due to the different laws of the lottery states, this program is
not to be used in any state in which it would violate the laws of
that state in any way.
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 5
PHILOSOPHY OF LOTTERIES
ARE THE ODDS REALLY AGAINST YOU WHEN YOU PLAY LOTTO ?
First, let me state that this section is my opinion of lotteries
and how they operate. The figures and odds given here are my
opinion and do not necessarily represent the odds available in
any given lottery.
How many times have you read about what a sucker bet playing a
lottery is, or that the odds are 10 million to 1 against you,
etc....
Well, let's tell it like it really is. If the state lottery pays
a return of 50 cents on each $1.00 collected, it sounds to me
like the odds would be 1 to 2 against you, not 10 million to 1.
The doom and gloomers only quote the odds on the top prize of
lotto. They forget about the 2nd, 3rd and 4th prizes.
Maybe you think odds of even 2 to 1 against you would begin to
get the best of you after awhile! What if the state decided to
have a reverse lotto and for every $1.00 collected it would add
another $1.00 to the pot, thus making the odds 2 to 1 in your
favor? WOULD YOU PLAY ?
YOU WOULD ? ? ? Then why don't you ?
EXAMPLE: (using averages and round figures)
Let's say that in a normal weekly drawing $2 million worth of
tickets are purchased and the payoff is 1/2 of that or $1
million, but there are no winning tickets. Then the $1 million
would be rolled over to the next drawing etc....
For the purpose of good conversation let's say that the carry-
over pot has reached $3 million. For this drawing the state has
collected another $2 million. The payoff, if there is a winner,
is $4 million.
Let's figure the odds. If $2 million is bet and the payoff is $4
million, it sounds to me like the odds are 2 to 1 in your favor !
"HOLD ON", you say, "Someone had to put all that money in the
pot."
"THAT'S TRUE! But it was not you or I." (only play on rollover !)
As we travel together through the LOTTO PROPHET program and
documentation we will try to uncover other ways to have the odds
in our favor when we play.
(c) Copyright 1987 - 1991 by DataMicro, Inc. page 6
HOW LOTTERIES OPERATE:
Now for some information about how lotteries work and especially
the lotto type games where you select the numbers you wish to
play.
The DAILY PICK 3 is basically copied from the old illegal numbers
game which was played in all the large northern cities in years
past. You would select three numbers from 1 to 999, pay your 25
cents, or whatever, and if your numbers matched the last three
numbers of the stock market's ending daily investment amount or
some other number that could not be manipulated, you would win
about $100.00 depending on the odds. The numbers had to match
exactly in order. (Example: a selection of 639 meant that 639
had to come up in that order to win).
To cover the three numbers so they would win if they came up in
any order 396, 963, etc., the player could "Box the numbers".
Instead of the bet costing 25 cents the same three numbers would
cost $1.50 and the numbers would win if they came up in any of
the 6 different ways that they could appear.
The new legal state lotteries do tend to work the same way with
some small differences. With the new legal state lotteries, you
select 5, 6, or 7 numbers (depending on the rules of your
lottery) from 1 to say 40 or 49 etc. The state or other lottery
commission also selects the same amount of numbers from
within that range. If your numbers each match their numbers,
'YOU WIN' the Jackpot or at least share in the Jackpot.
You would also win a limited amount of money if you picked 5
out of 6, or even 4 out of 6, etc.
The lottos are all different in that one state may select 6 numbers
from 1 to 36 and another may select 5 numbers from 1 to 40, etc.
The best way to select numbers for lotto is by avoiding the use of
birthdays, or a lot of small numbers. These types of number
selections are common and increase the likelihood of having to
divide the 'Jackpot' when you win. Using numbers randomly selected
by computer is the best way to avoid outside interferences that
may effect number selections.
The 'stats' section of LOTTO PROPHET can help in your number
selection, since numbers do tend to repeat, to go on hot streaks,
and to come up often with certain other numbers. It is better to
select numbers that are going to win, than to play numbers
because others are not selecting those numbers.
The best way to win the lotteries is by using both good number
selection by computer randomization, plus pattern checking by
statistical research. Having Lady Luck on your side helps too!
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 7
SYSTEM REQUIREMENTS
LOTTO PROPHET was developed for the IBM Personal Computer and
operates properly on most compatible computers. The system
requirements are very simple:
1. MS-DOS or PC-DOS, Version 2.1 or later.
2. At least one 360K floppy disk drive.
3. A printer, for producing the reports and Prophet Cards.
4. The program will operate much faster from a hard disk.
OVERVIEW
DataMicro's LOTTO PROPHET is a sincere attempt to increase the
interest and the pleasure of individuals and groups who like to
play the lottery by helping keep a record of numbers picked as
well as recording the previously called lottery numbers.
The LOTTO PROPHET has the ability to maintain all of the State,
Canadian 6/49 and Australian Gold lotteries at one time.
TECHNICAL SUPPORT: DataMicro will provide 6 months of support
with the initial purchase of LOTTO PROPHET and 3 months additional
support each time you get a new upgrade. The best and fastest
way to get technical assistance is by telephone. (813 629-7720)
9am - 6pm Est, Monday thru Friday.
As you will see, programs that deal with numbers are very
difficult to explain in writing. PLEASE, WHEN YOU CALL BE
AT YOUR COMPUTER AND HAVE THE PROPHET RUNNING. THANK YOU !!
GOOD ADVICE: This program is completely menu driven and is very
easy to follow; however, the documentation is not that easy to
comprehend by just reading it. My advice is to read over the
manual once to discover what the program can do then use the
manual only as needed to learn one section at a time.
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 8
FILES, FILES & FILES:
Before we start into the operation lets talk a little about the files
involved with LOTTO PROPHET.
In past versions of this program most of the technical support
questions I received were about files, file ID's, numbers, names
etc..and in particular PROPHET, NUMBERS, LOTTO and PRESET files.
Prophet.* files hold the dates and the numbers of the past drawings
for a particular lottery (Example: Prophet.21 is New York 6/54)
Preset.* files are created by the specific statistical routines listing
the numbers in an order of preference (Example: a Preset.U* would
hold the numbers that appeared the most often in that order).
When we talk about a file number, in almost all cases we are talking
about the extension. (Example: the number of the California
Prophet file is 2 (Prophet.2). If the program asks you to enter the
number of the file you want to use, and you want the Florida Fantasy 5,
enter 38 (for Prophet.38).
When you see a * in the file ID as in Preset.S*, it means the
file ID is Preset.S plus the ID of the LOTTO for which it was
created. (Example: * = 2 if it was created for the California Lotto
(PRESET.S2)). The * is a wild card character in this documentation.
The most difficult file to understand are the Number*.* files probably
because of the star dot star on the end. Numbers*.* files are created
by Key's Wheeling systems and the Utility Section. The Number*.*
files hold the games that have been selected for the purpose of
on the lottery. The star dot star on the end of the name identifies
the lottery that the numbers were selected for (1st. star) and any
unique identification you assign.(2nd. star) (Example: Numbers28.T1 and
Numbers38.T1 could be identified as files for the Florida lotteries
but the 28 indicates it was selected using Fla. Pick 6 information and
the 38 indicates it would be for the Fla. Fantasy 5). All of this may
seem superfluous but at times I find 50 or more Number*.* files on my
disk, it sure helps to know 'what's what'.
IMPORTANT: When the program asks you to enter the number of the
Number*.* file to use, you must enter the number before the dot and
the ID after it. (Example: 38.T1 or 28.T1. with all other files in
this program only enter the ID after the dot which is the extension).
(c) Copyright 1987 - 1991 by DataMicro, Inc Page 9
I know it makes it hard reading, but when you ask for a program that
will do this and that and do it for all existing Lottos at one
time it does get a little hard to follow at times. To make it as
easy as we can, we will try to put notes throughout the manual and
give a lot of examples.
LOTTO PROPHET has the ability to house the Prophet, Numbers
and Preset files from 60 or more lotteries all at the same time.
To assist you in keeping track of these files, you can get a
instant file directory listing, at almost any prompt that requests
you input a file ID, just by entering 'DIR'.
NOTE 1:
We will try to use the term GAME or GAMES throughout this
documentation to describe the minimum amount of numbers that it
takes to buy 1 lottery ticket. (Example: IN MOST STATES YOU WOULD
PICK 6 NUMBERS (1 GAME) TO PLACE ONE BET).
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 10
General description:
Basically the LOTTO PROPHET is in eight modules:
1. The File Control Section controls:
a. The lottery history files by allowing updating, editing,
reviewing and printing all the past numbers.
b. The creation of new lottery files.
c. The Lotto files printed by date also provide a list of...
1. Numbers that repeat from the previous draw
2. Sum of digits
3. Mean average of drawing
4. Median average of drawing
5. Number of winners
d. The Skip/Hit chart is also available here
2. The Statistical Section produces reports based upon numbers
such as:
a. The numbers that have appeared the most during all the
lottery drawings, or for any specific number of weeks or
drawings. (Hot numbers)
b. The numbers that have appeared the most when other
specific numbers have been drawn. (Example: The
report tells you which numbers appear the most when the
number 18 was drawn).
c. The numbers that have appeared the most in any specific
month. (Example: What numbers have appeared the
most in all the past months of June).
d. Power/Due numbers that have appeared an above average
amount of times but have not appeared recently.
e. The numbers that are historically the most likely to follow
the numbers selected in the last drawing.
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 11
3. The Holdum/Checkum Section controls the actual playing of
lotteries by storing the selected numbers and then checking
them against the lottery number drawings:
a. Holds, checks and prints the numbers for three (3)
lotteries at one time (whether or not the lotteries have
a file located on the disk).
b. Each of the 3 lotteries holds the names of up to 8
different players.
c. Each player may have up to 6 scores recorded for each
lottery. (You can enter a player's name two times and
have twice as many scores, etc.)
d. The LOTTO PROPHET holds, checks and prints the daily
3/4 pick, 5, 6, or 7 lotto picks, and even the Keno type
10 pick where the states select 20 numbers.
e. Allows boxing of the daily 3 picks.
f. Identifies the winning combinations.
g. The Prognosticator's selections may be easily
transferred to the Holdum/Checkum Section.
4. The Prognosticator selects the lottery numbers for you
using the randomizer that can be seeded using an extract
from your name.
The numbers selected can be restricted to the 18 highest
rated numbers in any of the 7 Preset files available.
After the numbers are selected you receive an opinion
of these numbers, again selected by the randomizer. This
time your astrological sign is used as the seed or it can
be randomized without the sign if you prefer. The opinions
file can contain many different opinions and make the
number selection much more interesting.
SET configures the Prognosticator to the lottery you select,
allows for random opinions and messages, lets you limit the
amount of Preset numbers to use.
5. KEYS is an advanced, scientific wheeling system
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 12
6. DOUBLES & TRIPLES searches the history of the lottery you
select and prints reports showing how many times 2 or 3
numbers have appeared together.
7. UTILITY will build a Number or Preset file, merge Number files,
color and password control and set drive B: for Prophet &
Wheel files.
8. PRO.COM- Starts the program, controls the Password and checks
the disk for Prophet files.
Additional modules available in the retail package:
PROLOTTO is a super randomizer and evaluator designed for
professional lottery players. It can produce up to 2000
random number games with no duplicates and check for past
winning number games. (Not in Shareware)
LOTTOKEY is an advanced wheeling system including both Pick 6
and Pick 5 wheels and a comprehensive Winners Evaluator. (Not
in Shareware)
(c) Copyright 1987 - 1991 by DataMicro, Inc Page 13
The following printed reports are also available from LOTTO PROPHET:
GENERAL: (Printed reports)
PROPHET CARDS are generated by the Statistical Section and by
the Prognosticator. These may be printed on 3 X 5 cards and
include the numbers, names, opinions, etc. (Selling or
otherwise distributing the cards are restricted to registered
owners of LOTTO PROPHET).
DATA GRAPH report is generated by the Statistical Section and
is printed on full size paper. Basically it includes all the
information from the Prophet cards but in a graphic format.
Includes additional information including the frequency the
numbers were drawn as a bonus or supplement number, the
number of draws since last drawn, amount of odd and even
numbers and the ending digits totals.
TREND CHART report is generated by the Statistical Section
and provides an excellent display of the pattern of the past
number selections including bonus numbers. It is printed on
full size paper.
NUMBER LISTINGS are generated in the File Control Section
and can be sorted by date or by numbers.
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 14
SPECIFIC: (Printed reports)
Main Section:
Numbers drawn the most using all available drawings !
Hot Numbers. Numbers drawn the most in recent drawings !
Numbers drawn the most with any other number !
A list of drawing dates and numbers of any specific number !
Numbers drawn the most in any month of the year !
Power/Due numbers list.
Most likely to be drawn numbers list !
Selected numbers and opinions based upon 7 different criteria !
File Control Section:
Lottery history files sorted by number !
Lottery history files sorted by date, ! containing ...
Date numbers were drawn.
Numbers and bonus numbers.
Number of winners each game.
Sum of digits each game and overall average for this lottery.
Mean average each game and overall average for this lottery.
Median average each game and overall average for this lottery.
Repeat numbers from last draw and master totals.
Skip and Hit report !
This report shows how many drawings were skipped
by each number each time after they were drawn
and currently how many drawings since last drawn.
Holdum/Checkum Section:
A list of players and their numbers !
A list of players and the results of the drawing !
(4 out 6 etc..)
Doubles & Triples Section:
A list of how many times adjacent numbers have appeared together
A list of how many times three numbers have appeared together
Key's Section:
A list of the Wheeling system selections !
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 15
GETTING STARTED
1. Immediately make a backup copy of the original program disk
and put the original in a safe place. Place a write protect
tab on the original program disk. THE IMPORTANCE OF THIS
STEP CANNOT BE STRESSED ENOUGH ! ! Since this program is
controlled by password, you must have your UNUSED MASTER COPY
of the original disk to go back to. In this shareware version
it was necessary to include an escape password (TESTER) in case
the password became unknown in passing the program to friends,
relatives, etc.
2. To make a copy of the master disk, place it in the A: drive,
place a new, formatted disk in the B: drive. At the DOS prompt
type in COPY A:*.* B:. This will copy all the files on your
master disk in drive A: to your disk on drive B:
3. To run LOTTO PROPHET on a single floppy system, remove
the master disk from drive A: and place in a safe
location, and move the work disk to drive A:. Then to run
LOTTO PROPHET from the floppy disk, type WHEEL at the A> to
extract the Wheels. Then type PROPHET to load the program.
4. To run LOTTO PROPHET on a 2 floppy system, have 2 formatted disks
ready. Place your copy of LOTTO PROPHET in drive A: (DO NOT
REMOVE THE WRITE PROTECT TAB) and a blank formatted disk
in drive B:. At the A> type in the word FSETUP. You will then
follow the instructions on your screen.
To load the program place the PROPHET PROGRAM disk in drive A:
and the PROPHET FILES disk in drive B:. From the A> type
in the word PROPHET.
5. To place LOTTO PROPHET on your hard disk, type in the word
HSETUP. This command will create a directory on your hard disk
called PROPHET, copy the Lotto Prophet files to that directory
and extract the wheels. From the C> type CD PROPHET.
Then to run LOTTO PROPHET, type PROPHET at the C> prompt.
In your Autoexec.bat file add the line PATH C:\PROPHET
6. LOTTO PROPHET was designed to be run on a hard or fixed disk
because of the many program overlays and disk I/Os. If you
do not have a hard disk try using a RAM disk if you have
enough memory.
The program is completely menu driven and was designed to be run
with only an occasional reference to the documentation.
(c) Copyright 1987 - 1991 by DataMicro, Inc Page 16
FILES DESCRIPTIONS
This page contains a list of the disk files that should be
present on the disk at all times.
PROPHET.COM = Starter Program for 'LOTTO PROPHET'
LOTTO.CHN = The main program module
S-HOLDCH.CHN = The Holdum/Checkum program module
S-KEYS.CHN = The Wheeling and Rando module
S-REGSTR.CHN = The Registration module
S-DT.CHN = The Doubles and Triples module
S-UTIL.CHN = The Utility module
S-STATS.CHN = The Statistical reports module
S-FCNTRL.CHN = The File Control module
PRO.CFG = Opinions file & work file for numbers selection
MANUAL30.DOC = Complete program documentation
PROLOT.FIL = LOTTO PROPHET Registration information
INFOS.FIL = Identification, Disclaimer and Copyright
READIT.BAT = Start up procedures -=- warns to make backup
FILES.TXT = A description of the files on the disk (this file)
PRINTDOC.BAT = Prints the Manual
PROPHET.? = ? = a number from 1 to 60 that can be assigned to
PROPHET.? = state lottery files allowing the numbers be
PROPHET.? = entered for any of the pick 5, 6 or 7 lotteries.
PROP30.EXE = All the files on this disk Archived (self extracting)
HSETUP.BAT = Hard Disk Installation batch file
FSETUP.BAT = Dual Floppy System Installation batch file
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 17
In the Retail version, LOTTO PROPHET PLUS the sample files
would be replaced by one or more of the following files:
Prophet.1 = Iowa 6/39
Prophet.2 = California Lottery 6/53
Prophet.3 = Ohio Super Lotto 6/53
Prophet.4 = Arizona 6/42
Prophet.5 = Washington State Lotto 6/44
Prophet.6 = Tri-State Megabucks 6/40
Prophet.7 = Delaware Lotto 6/36
Prophet.8 = Pennsylvania Lotto 6/48
Prophet.9 = Rhode Island Lotto 5/40
Prophet.11 = Maryland 6/35
Prophet.12 = Illinois Lotto 6/54
Prophet.17 = Missouri Lotto 6/48
Prophet.18 = Massachusetts Megabucks 6/36
Prophet.19 = Massachusetts Millions 6/46
Prophet.20 = New York Cash40 6/40
Prophet.21 = New York Lotto54 6/54
Prophet.22 = Indiana 6/44
Prophet.23 = Maryland 6/49
Prophet.24 = The Canadian 6/49
Prophet.25 = Australian Gold 6/45
Prophet.26 = West Virginia Lotto 6/36
Prophet.27 = Virginia Lotto 6/44?
Prophet.28 = Florida Lotto 6/49
Prophet.29 = Illinois Cash5 5/35
Prophet.30 = New Hampshire 6/36
Prophet.31 = Kansas Lotto 6/33
Prophet.32 = Lotto America 6/54
Prophet.33 = Colorado Lotto 6/42
Prophet.34 = New Jersey Lotto 6/54
Prophet.35 = Oregon Megabucks 6/44
Prophet.38 = Florida Fantasy 5/39
Prophet.41 = Connecticut 6/44
Prophet.42 = Kentucky 6/42
Prophet.45 = Michigan Super 6/47
Prophet.46 = Vermont 6/30
Other state files may appear as lotteries become available
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 18
PASSWORD CONTROL
Password Control of the program is a very important reason for
making a backup copy of your master disk.
The first time you run this program, you are asked to enter a 6
digit password (alpha, numeric or spaces). You must do this even
if you do not want to run under password control. The purpose of
the original password is to keep others from setting it up for
password control without your knowledge, thereby locking you out
of your program.
You are then asked if you want to run under password control.
If you answer 'no', the program will no longer ask for the
password during startup and the only one that can turn on the
password control is the one who knows the original password.
If you answer 'yes' to password control, you are prompted for a
password or 'change' of password during normal program execution.
If you answer that you wish to 'change' the password, the program
prompts for the old password and then tells you to enter the new
password, and asks if you want to continue with password control.
Your options are (Y)es or (N)o.
If you are not running under password control and want to start
using it select the UTILITY section of the program from the Main
Menu then select 5 "Change Password Control" You are then asked
if you want to run requiring a password. If you answer <Y>es,
you are asked to enter the existing password. The purpose of the
check for password here is to insure that the one knowing the
password is the one turning it 'ON'.
In this shareware version if you forget the password, you can
unlock the program by entering the word - TESTER - when you are
asked to enter the password.
PLEASE ! ! MAKE A BACKUP COPY OF THE ORIGINAL PROGRAM DISK AND
THEN STORE THE ORIGINAL WITH THE WRITE PROTECT TAB INSTALLED.
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 19
════════════════════════════L o t t o Prophet════════════════════════════════╗
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║ ║ ║ ║ ║ ║ ║ ║ ║
║ ║ ║ ║ ║ ║ ║ ║ ║
║ ║ ║ ║ ║ ║ ║ ║ ║
║ ║ ║ ║ ║ ║ ║ ║ ║
║ ║ ║ ║ ║ ║ ║ ║ ║
║ ║ ║ ║ ║ ║ ║ ║ ║
║ ╚═══════╛ ╚════════╝ ╩ ╩ ╚════════╝ ║
║ ║
╚══════════════════════════════════════════════════════════════════════════════╝
╔═════════╦═════════╦══════════════════════════════════════╦═══════════════════╗
║ »INFO: ║ »SET ║ P R O G N O S T I C A T O R ║ »RETURN TO DOS ║
╠═════════╩═════════╬══════════════════════════════════════╬═══════════════════╣
║ » REGISTRATION ║ » F I L E C O N T R O L ║ » K E Y S
╠═══════════════════╬═══════════════════╦══════════════════╬═══════════════════╣
║ $ ║ $ ║ $ ║ $ ║
║ H O L D U M ║ ║ DOUBLES ║ 'SUPER' ║
║ & ║ THE UTILITY ║ AND ║ STATISTICAL ║
║ C H E C K U M ║ ║ TRIPLES ║ REPORTS! ║
╚═══════════════════╩═══════════════════╩══════════════════╩═══════════════════╝
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 20
STEP 1
Before you begin using the Prognosticator or running reports move
the cursor to FILE CONTROL on the Main Menu and hit <enter>. Select
#4 "Create or Change a Lottery". After answering all of the questions,
return to the Main Menu (Refer to Page 28 of this manual).
PLEASE NOTE THAT YOU CANNOT CREATE A DATA BASE FOR PICK '3' OR PICK '4'.
Next go to the SET SECTION to configure the program to the lottery you
just created.
SET MENU
╔════════════════════════════L o t t o Prophet════════════════════════════════╗
║ Hit enter for FLORIDA 'LOTTO' PICK 6 PROPHET.28 ║
║ ║
║ or key in the number of the PROPHET.FIL to use ? 28 (99 to quit) ║
║ ║
║ For PICK<3>, <4>, <5>, <6>, ETC.. enter the Number 6 ║
║ Enter rotation speed for the Prognosticator picks 1 to 15 5 ║
║ Do you want random Prophet opinions Y/N ? Y ║
║ Do you want to delete the messages Y/N ? N ║
║ Enter the amount of Preset numbers to use 8 to 18 18 ║
║ When picking by fate (#8 in the Prognosticator), do you want a specific ║
║ amount of ODD or EVEN numbers each game Y/N ? Y ║
║ Enter the amount of ODD numbers you want each game ? 3 ║
╚══════════════════════════════════════════════════════════════════════════════╝
a. First enter the Prophet.* (Example: If Florida Lotto =
Prophet.28, enter 28).
b. Next you will be asked "Is this a Pick <3>, <4>, <5>, <6>. Enter
either 3,4,5 or 6. !! If you want the Prognosticator to randomly
select PICK 3 or PICK 4, You must enter a Prophet*.* which already
exists, then type in <3> or <4> for the amount of picks!!
c. The rotation speed is set from 1 to 15, 1 being the fastest speed.
d. If you select "N" for random prophet opinions, the same opinion,
"THE VERY BEST PICKS FROM THE PROGNOSTICATOR", will appear each time.
If you select "Y", a different opinion will appear each time the
Prognosticator picks numbers.
e. Messages are fun for printed cards, although the Prognosticator
will run faster without them.
f. You can limit the amount of Preset numbers to use in a Preset file.
The Preset files built when running the STATISTICAL REPORTS will
contain 18 numbers if you just hit <enter>.
(c) Copyright 1987 - 1991 by DataMicro, Inc Page 21
g. You may select a specific amount of odd or even numbers. If you
type in "Y", you will be asked the amount of odd numbers you want.
Answering this question will also determine the amount of even
numbers to be picked. For all just hit <enter>. THIS WILL ONLY
WORK BY FATE (#8 in the Prognosticator).
NOTE 1:
Whenever you change Lottery games, you must change games in the
SET Section of the program.
NOTE 2:
The program gets the information about a lottery, the name
and the highest number to select from the first record in
the Prophet file. When the program asks you to enter the
number of the new lottery that you want and you cannot
remember the number,you can enter DIR and a directory of all
the Prophet files located in the default drive will scroll on
the screen.
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 22
LOTTO PROPHET
STATISTICAL REPORTS
╔══════════════════════════════════════════════════════╗
║ ║
║ 1=S NUMBERS appearing the most with other numbers ! ║
║ 2=T NUMBERS drawn the most during a certain month ! ║
║ 3=U HOT NUMBERS most frequently drawn numbers ! ║
║ 4=V POWER/DUE combination of good but overdue ! ║
║ 5=W MOST LIKELY to follow last recorded drawing ! ║
║ ║
║ Enter 1, 2, 3, 4, 5 or ESC to return to main ║
║ ║
╚══════════════════════════════════════════════════════╝
The basic statistics are produced from the menu box
located in the lower right portion of the main screen.
After selecting one of these reports from the Main Menu,
LOTTO PROPHET displays a list of the Lottery files currently
on the disk and ask you to select the one to work with.
Most reports track the total odd and even numbers.
Most reports will also produce a Frequency List for ending
digits.
If you select:
a. Numbers that have appeared the most with a certain number.
1. You are asked to select the number of your choice. The
program displays how many times your number has been
drawn and displays a list of the numbers that have been
drawn most often with that number.
2. You are able to get a printed listing of each date and
the numbers when your number appeared. The total amount
of numbers displayed is equal to the amount of
numbers normally selected in the drawing (normally 6).
3. After the numbers are displayed on the monitor, you are
asked if you want to print the <C>ards, <G>raph or <N>o?.
Answer <C>, <G> or <N>.
(c) Copyright 1987 - 1991 by DataMicro, Inc Page 23
4. Next, the program asks if you want to print the TREND
CHART. Answer (Y)es or (N)o.
5. If you run this report it will automatically produce a
Preset.S* disk file containing a list of the numbers to
be used to set the perimeters for the prognosticator's
selections.
* = the number of the lottery for which the report was
created. (Example: If you are using Florida Lotto, a file
called PRESET.S28 will be created)
b. Numbers that have appeared the most in a certain month.
1. You are asked to select the number of the month of your
choice (1 = Jan, 2 = Feb, etc.). Then, the program
displays which numbers have been drawn most often for the
drawings in that month in the past, back to day one. The
total numbers displayed is the same as the other selections.
2. You are asked if you want to print the numbers. Answer
(Y)es or (N)o.
3. As in (a.5) above this report produces the Preset.T* file.
c. Hot numbers for the last '??' number of weeks, or drawings.
1. Enter the number of weeks or drawings that you want
the report to reflect. This selection limits how far back
the program goes to pick up the data to use in the
report (Example, if you entered 10, the report would
only have information for the last 10 drawings). The
report would select all the past numbers if you enter a
request larger than the number of total drawings.
2. Another good use for this selection is when state Lottos
change the maximum number that can be drawn, say from 36
to 40. This selection allows you to get the report
from the date of the change. You can also get the
printed reports for this selection.
3. As in (a.5) above this report produces the Preset.U* file.
d. Best choice for the next draw, based on Power/Due.
1. This report uses a routine to select and assign a Power/Due
rating to the numbers, based on the frequency of the number
being drawn used in a combination with the number of drawings
since last selected.
2. As in (a.5) above this report produces the Preset.V* file.
(c) Copyright 1987 - 1991 by DataMicro, Inc Page 24
e. Numbers most likely to follow the last drawing.
1. This report does a in-depth evaluation of the numbers that
appeared in the last drawing testing them in all of the
previous drawings to see which numbers have historically
followed them.
These number totals are then divided by the total amount of
times the number has appeared. A third, not disclosed
evaluation, is then used to assign a rating to the numbers.
This is a slow report to generate. A typical file of say,
75 drawings would require in excess of 1,000,000 computer
evaluations to produce it. ( 2 to 4 minutes.)
2. As in (a.5) above this report produces the Preset.W* file.
HOW CAN WE USE THIS INFORMATION ?
Back around the turn of the 17th CENTURY a mathematician and
astronomer by the name of Galileo provided his definition on the
Law of Averages, and it went something like this:
"Whenever something can have more than one result, if all the
possible results have an equal chance of occurring, the
results that will be observed in a number of trials will
generally vary to some extent from the inherent proportions,
but the extent of this variation will become progressively
less as the number of trials is increased."
If we follow Galileo's advice, we will select specific numbers
that are on a hot streak for short periods of time only, and in
the long run look for numbers that have been drawn the least to
catch up.
EXAMPLES:
After 117 drawings of the New York Cash40 there had been 351 odd
and 351 even numbers drawn. In stretch of 81 drawings of the Iowa
Lotto there were 243 odd and 243 even numbers drawn, but in the
previous 21 drawings there were 56 odd and 70 even numbers drawn.
The 'evens' must have had to do some catching up.
(c) Copyright 1987 - 1991 by DataMicro, Inc Page 25
P R O G N O S T I C A T O R M E N U ! !
_____________________L o t t o Prophet_____________________________
TELL THE PROGNOSTICATOR HOW YOU WANT THE GAMES SELECTED ?
1 <--Use the HOT numbers that have appeared most often !
2 <--Use numbers that are far behind, looking to catch up !
3 <--Use my favorite number, 15 and it's friends !
4 <--Use the Power/Due numbers only !
5 <--Use the numbers most likely to follow the last drawing !
6 <--Use numbers that are usually Hot during AUGUST !
7 <--Use the special Preset.X** numbers file
8 <--Use all 49 numbers, let the Prognosticator decide my fate !
Enter choice 1 - 8 ?
___________________________________________________________________
PROGNOSTICATOR
The Prognosticator will select numbers for you one game at a time
using the randomizer that can be seeded using an algorithm based
on a numeric conversion of the letters in your name. Selecting #7
these numbers are based strictly on fate, using all the numbers
available in the lottery, with no pseudo manipulation. They will
be scrolled in random locations in the display screen.
In the above description of the prognosticator's menu you will
notice that the number selections can also be limited to the
highest rated numbers in any of 7 different categories. No numbers
outside of these pre-selected numbers will be drawn..
1 = Hot numbers uses the 18 highest rated numbers in the Preset.U* file.
2 = Overdue numbers uses the 18 lowest rated numbers in the Preset.U*
file.
3 = Favorite number uses the 17 highest rated numbers in the Preset.S*
file plus the favorite number which is always the first number
picked. (in the above menu number 15 had been selected, if no
Preset file had existed for this particular lottery no number
would have appeared)
4 = Power/Due numbers uses the 18 highest rated numbers in the
Preset.V* file.
5 = Numbers most likely, uses the 18 highest numbers rated in the
Preset.W* file.
6 = Numbers appearing in month of, uses the 18 most drawn numbers as
listed in the Preset.T* file. (In the above menu, AUGUST had been
selected. If no Preset.W* file had existed for this particular
lottery the message NOT/AVAIL would appear instead of AUGUST)
7= Numbers you have selected to create the Preset.X** file in the
Utility Section (Refer to Page 35 of this manual).
(c) Copyright 1987 - 1991 by DataMicro, Inc Page 26
NOTE 1:
If any number is selected that requires a Preset file and none
exists the Prognosticator prompts you to create the file, and
then proceeds to randomize by fate alone.
RUNNING THE PROGNOSTICATOR
a. To request some games, position the cursor to
the Prognosticator position on the Main Menu and hit
'ENTER'.
b. Select the game you want to play 1 - 8. The Prognosticator
will allow you to exit this section of the program by
hitting the <esc> key.
d. You are then asked to enter your name to provide a
random seed for the randomizer, or you can just hit
'ENTER' and the Prognosticator provides the seed.
Although a numeric derivative of your name would effect
the output from the Prognosticator selections, even if
you do not provide it, the numbers are still randomized.
e. The next screen displays a list of the astrological
signs with their related dates. You are asked to
enter your sign to provide the seed in selecting
a random opinion of the numbers. Again, you can just
hit 'ENTER' without a sign selection.
You do not have to provide your name or your sign for the
program to run correctly.
Prognosticator handles the single digit picks (3/4 picks 0
to 9 daily numbers) differently than the double digit lotto
numbers as they can be duplicated. The single digits are
displayed in the order in which they were selected on the
lower left side of the screen and are not sorted before they
are printed on the Prophet Cards.
(c) Copyright 1987 - 1991 by DataMicro, Inc Page 27
Each time the Prognosticator is run the game is stored in a hold
area, which can hold 6 games. If the prognosticator is run more
than 6 times only the last 6 are stored.
Actually there are 2 storage areas each holding 6 games one for the
pick 5,6,7 Lotto type games and one for the pick 3,4 Daily games.
These numbers will be made available to the Holdum section to be
placed into storage, if requested before the program ends the
current session. The numbers are lost if not stored before the
program returns to DOS.
d. PROPHET CARDS:
1. After the numbers and opinion have been scrolled on
the screen you are prompted to print them, <Y>es
or <N>o.
2. If you answer <N>o, the LOTTO PROPHET provides you the
opportunity to obtain more numbers for the same name
and sign without requiring you to re-enter them.
3. If you answer <Y>es, the program has been designed
to print the reports on continuous form 3 X 5 card
stock called "Prophet Cards". It is also designed
so that once the paper has been set to the top of
the form, no further adjustment is required when
changing between the reports that use the cards.
4. The information contained on the Prophet Cards is in
a format suitable for selling or giving away.
They contain complete information on the report
(Example: the state, the opinion, the numbers, date
prepared, and good luck messages, etc.).
5. The printed reports look much better if printed with
a printer capable of wide print such as a dot matrix
printer. The reports can be printed on standard
paper but look much better on 3 X 5 cards. These
cards are available in colors from most office
supply stores.
(c) Copyright 1987 - 1991 by DataMicro, Inc Page 28
' ' F I L E C O N T R O L ' '
' ' S E C T I O N ' '
╔═════════════════════════════════════════════╗
║ TO UPDATE A DATA FILE -----------------> 1 ║
║ TO VIEW OR PRINT A DATA FILE ---------> 2 ║
║ TO PATCH OR CORRECT A DATA FILE -------> 3 ║
║ CREATE OR CHANGE A LOTTERY FILE -------> 4 ║
║ ║
║ RETURN TO HOME MENU -------------------> 99║
║ ║
╚═════════════════════════════════════════════╝
ENTER NUMBER ?? ?
After selecting File Control on the Main Menu, a FILE CONTROL
Menu appears. You again need to select which lottery file you
want to work with.
a. Updating allows you to update the master file with additional
lottery numbers and dates as they are drawn to keep your file
current.
1. You are asked to enter the date (as MM-DD-YY) of lottery
drawing or 'Q' to QUIT. If you do not enter the date in
this exact format, the program will display the message
"BAD DATE".
2. The program then asks for the numbers to be entered.
Numbers must be entered as follows: The numbers 1, 5, 9,
13, 23, 35 would be entered '010509132335' (with no
spaces, no dashes, no slashes), and single digits must
have a 0 in front of them. If you enter an incorrect
amount of numbers, the program will display a message
such as "12 -=- 10" meaning you only entered 10 digits,
when you should have entered 12.
3. Next you will be asked to enter any bonus numbers this
lottery selects, and then to enter the total amount of
winning (first place) tickets sold on this drawing.
4. If the dates entered are more recent than the last date
entered, the program returns to the menu when the
updating is finished. If a date was put in out of
sequence, the program sends the master file to be
sorted by date before returning to the menu.
5. When the program sorts the file, it creates a new sorted
master file so the old file name has a 'B' (for
backup) inserted in it and it is kept as a backup file
(Example: File Prophet.4, would be changed to Prophet.4B).
The new sorted file would become Prophet.4.
(c) Copyright 1987 - 1991 by DataMicro, Inc Page 29
b. Reviewing allows you to check to see if the file is complete,
if any of the drawings are missing, and if the numbers are
correct.
1. You can have the file scrolled on the screen.
2. You can get a printed copy of the file by date or sorted
by number, the report printed by date also...
a. Tracks all bonus numbers.
b. Lists the number of winners for each drawing.
c. Displays the numbers that repeated each week.
d. The mean averages of each drawing.
e. The median average of each drawing.
f. The sum of digits of each drawing.
g. Produces totals on how many times each number has repeated
plus the overall mean, median and sum of digit average.
3. The very popular Skip/Hit chart is available immediately
after reviewing the numbers sorted by date. This report
shows how many drawings were skipped by each number each
time after they were drawn and currently how many
drawings since last drawn.
c. Patching allows you to change any record.
1. You may change the date of the record, the lottery
numbers that were stored on that day, the bonus numbers,
and the amount of winners.
2. You are asked to enter the record number of the
record you want changed or to enter 'R' to review the
entire file.
3. After entering the record number, the date of that record
is displayed (as MM-DD-YY) and you are asked to change it
by re-typing the entire date or make no change by hitting
enter. The record may be deleted by entering DE at this
point.
4. The next prompt displays the lottery numbers that had
been stored on that day, and asks you to change them
by re-typing all numbers or to keep them unchanged by
hitting enter.
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 30
5. Follow the same procedure for bonus numbers and the
amount of winners. Enter a 'B' to blank a number.
6. When you have no other changes to make and you did not
make a change to a date, you will return to the menu.
7. If you changed a date, the master file will be sorted
by date, then you will return to the menu.
NOTE 8:
When you notice that an entire listing for a number is
missing in the file, you cannot patch it in. You must
enter it as an update and let the LOTTO PROPHET sort it into
its correct location.
d. Create or modify the configuration of a Lottery file/PROPHET
file by selecting item #4 on the FILE CONTROL menu.
1. You are asked to enter the number of the file you
want to create or change.
2. If the file exists, the following information is
displayed:
(1) Name of the lottery
(2) Highest number drawn
(3) Amount of numbers drawn
(4) Number of bonus numbers
3. You are advised to enter the number of the line you
want to change or hit enter to return. You can make as
many changes as you wish.
4. If the file does not exist, you are asked to provide
all of the above information and the LOTTO PROPHET
initializes the file.
(c) Copyright 1987 - 1991 by DataMicro, Inc Page 31
╔══════════════════════════════════════════╗
║ **-=- L O T T O P R O P H E T -=-** ║
║ Version 3.02 ║
╚══════════════════════════════════════════╝
THE FOLLOWING 3 LOTTERIES ARE AVAILABLE TO STORE YOUR PICKS
AND TO CHECK YOUR WINNERS
╔══════════════════════════════════════════╗
║ 1 <--- NEW YORK DAILY3 ║
║ ║
║ 2 <--- FLORIDA FANTASY5 ║
║ ║
║ 3 <--- NOT ASSIGNED ! ! ║
║ ║
║ 4 <--- CHANGE, ASSIGN OR DELETE A LOTTO ║
║ ║
║ 99 <--- TO RETURN TO HOME MENU ║
║ SELECT 1, 2, 3, 4 or 99 --> ║
╚══════════════════════════════════════════╝
HOLDUM/CHECKUM SECTION
This section of the program is designed to, as it says, hold
lottery numbers for the players and to check them against the
numbers picked in the lottery drawing for winners. The LOTTO
PROPHET not only holds 5/6 lotto picks but also handles DAILY
3/4 PICKS and KENO type 10 PICKS.
The way the numbers are handled is decided by how large the
largest number can be. (Example, if the largest number is 9,
we must assume that the number selection is a single digit
selection and that numbers may be duplicated within the
selection). Above 9 numbers must be double digit with none
duplicated.
The Holdum/Checkum (hereafter referred to as H/C) can hold a
total of 144 lottery selections broken down as follows:
3 Independent Lotteries
8 Players for each lottery
6 Scores for each player
All 3 lottery slots could be used for the same lottery and have
24 players in it. If a player needed more than 6 picks, he would
just use two or more player slots.
(c) Copyright 1987 - 1991 by DataMicro, Inc Page 32
a. Main H/C menu:
1. First to be displayed are the names of three state or
other lotteries, or a 'not yet assigned' flag if the file
has not yet been selected. Select 1 or 2 or 3 or to
enter a 4 if the desired lottery is not yet selected or
to change a file to 'not yet assigned' status.
C A U T I O N ! ! After entering 4 and selecting the
file 1, 2, or 3 the message indicating to use the word
'Clear' to clear the record will appear. Using 'clear'
removes all of the players and their scores from the
selected lottery. Entering a name changes the
lottery name but leaves the players and their scores as
they were.
2. Two of the questions that are asked during lottery
assignment is amount of numbers you will be selecting and
the amount of numbers to be drawn. The reason for these
two questions is that some states are now playing a Pick
10 Keno type game where the player picks up to ten
numbers and the state draws 20 numbers from l to 80, etc.
b. The Player menu:
After selecting lottery (l, 2, or 3) that you want, a list of 8
player positions appears with the Player Menu below it asking:
Do you want to?
<A>ssign a player to a number
<D>elete a player and scores
<C>heck a player's scores
<E>nter a players new picks
<P>rint all players and scores
<99>Return to Main Menu
As you can see they are mostly self explanatory. After entering
any of the letters except (99), return to menu and print all
players and scores. You are asked to select players #1 thru #8.
(c) Copyright 1987 - 1991 by DataMicro, Inc Page 33
1. If you selected (A)ssign, you are asked to enter the
player's name in 15 characters or less. After entering
the player's name the program returns to the Player menu.
2. If you select (D)elete, the player's name is replaced
with the word UNASSIGNED and the player's associated
scores are blanked. You are then returned to the
Player's menu.
3. If you select (E)nter a player's new picks, a line of
numbers (1 - 6) appears on the screen representing
the 6 available slots for that player's picks. When
storing a number you need not start at 1, but may store
numbers in any available spot. You are asked to pick the
location number or to enter a '99' to return to the Main
Menu. Upon entering the line selection, a new message
appears indicating how many numbers to select (Example:
select 6 numbers from 1 to 40).
4. If the Prognosticator had previously been asked to select
any numbers for this lottery, the numbers appear and the
input message indicates that you may enter numbers now or
just enter 'P' to use the LOTTO PROPHET's numbers. Either
way they are stored in the selected location on the disk
with today's date associated with it until the number is
erased. The program recycles after entering the number
allowing you to enter additional scores for that player
until you enter '99' to return to Menu.
5. If you select (C)heck a player's scores, a message
appears on the right side of the screen indicating for
you to enter the digits now, equaling the numbers
selected by the lottery. (Example, in a PICK 3 the
request is for 3 digits; in a PICK 6 the request is for
12 digits, since a 4 is entered as 04). After entering
the scores the LOTTO PROPHET asks if you want a copy of the
printed results <Y>es or <N>o. This can be used to provide
a copy of the results to others when the LOTTO PROPHET is
used for group play.
The program asks which player's scores to check and
displays all his scores. If the lottery is a PICK 4, the
program compares the drawing with the stored selection
for an exact match. If there is no match, the word 'ZIP'
appears by it. If it matches, the words 'YOU WIN' appear.
If the lottery is a PICK 3, you are asked if the player's
numbers are boxed 6 ways. If you answer (Y)es, the
program compares the 3 picks in any way they can be
arranged against the 3 pick drawing. The same message as
with the PICK 4 appears.
(c) Copyright 1987 - 1991 by DataMicro, Inc Page 34
If the lottery is a LOTTO 5 - 6 - 10 pick, etc., the
numbers are compared the same as the PICK 4 but the
message next to the number is '(number matching) out
of (number picked)' (Example: 3 out of 6) indicating
the number of matching numbers.
After the program has completed comparing the first
player's numbers, you receive the message 'Hit '99' for
Menu or 'ENTER' to continue to check the rest of the
players assigned to that lottery.
6. If you select (P)rint all players and scores, all 8
player positions are printed two abreast on one page of
paper. Again, this is used primarily to provide a copy of
all scores when the program is used for group play.
All in all the program works well for one person who just wants to
manage his lottery numbers, but it is even better for a group of
friends who like to pool their money to get a lot of numbers.
The number of players that may be managed can be increased by
loading another copy of the program to a sub-directory.
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 35
U T I L I T Y M E N U
LOTTO PROPHET UTILITIES
╔════════════════════════════════════════════════╗
║ 1 <-- Build or add to a Number*.* file ║
║ 2 <-- Append one Number*.* file with another ║
║ 3 <-- Turn Color 'ON' the Prophet ║
║ 4 <-- Turn Color 'OFF' the Prophet ║
║ 5 <-- Change Password Control ║
║ 6 <-- Build Preset.X** file ║
║ 7 <-- Set B: drive for Prophet & Wheel files ║
║ 8 <-- Return to Prognosticator ║
║ Enter 1, 2, 3, 4, 5, 6, 7, 8 ? ║
╚════════════════════════════════════════════════╝
1. Create or add to an existing Number*.* file which can be
used in KEYS Section. You are asked to Enter the ID of the
NUMBER*.* file ? YOU MUST ENTER THE PROPHET NUMBER THEN
A PERIOD (.) THEN AN I.D. (3 characters or less),
(Example 28.joe). If the file already exists, you may add
to it. If the file does not exist, you are asked if you
want to create a new file. If you answer <Y>es, you are
asked to enter the numbers with no spaces, no dashes, no
slashes and a 0 in front of single digits. If you hit <enter>,
the program will return to the UTILITY MENU.
2. You may append one Number*.* file with another . You are first
asked ENTER THE ID OF THE NUMBER*.* FILE TO BE APPENDED?
(Example: 28.g). You are then asked to ENTER THE SECOND NUMBER*.*
FILE? (Example: 28.h) This process will NOT delete the second
Number*.* file. It will only add it to the first Number*.* file.
3. LOTTO PROPHET can be set with color ON if you are using
CGA, EGA or VGA.
4. LOTTO PROPHET can be set with color OFF if you are monochrome.
NOTE: IF YOU ARE USING HERCULES GRAPHICS YOU MUST TURN COLOR
OFF!!.
5. If you are not running under password control and want to start
using using it, select '5' from this menu. The next time you
start the program, you are asked again if you want to run
under password control. If you answer <N>o, you continue
running without requiring a password. If you answer <Y>es,
you are asked to enter the existing password. The purpose
of the check for password here is to insure that the one
knowing the password is the one turning it ON.
If you forget your password, you must re-copy the PRO.CFG file
from your original disk or type in the word - TESTER -.
6. You may build a PRESET.X** which can be used in both the
Prognosticator and Key's section. You are asked to
Enter the lottery ID# (If PROPHET.28 then enter 28 etc.)
"PRESET.X28 FOR THE PROPHET.28 LOTTERY" will be displayed.
You will then enter one number at a time, hitting <enter>
after each number.
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 36
7. You may store Prophet files and Wheel files on your B: Drive
if you are using a dual floppy system. When you select '7'
on this menu, each time you run LOTTO PROPHET you will
be asked if you want to run Prophet and Wheel files on Drive
B:.
INFO (INFORMATION) SECTION
Select the Info Section to find the version number, the
registration number of your 'LOTTO PROPHET' Program, phone number
or address of DataMicro, Inc. The information is displayed on
the screen. A copy of the Copyright(C) and Disclaimer are also
scrolled.
(c) Copyright 1987 - 1991 by DataMicro, Inc Page 37
K E Y S
DataMicro's Wheeling Algorithms
Before we start learning about KEYS, let's talk a little on
Wheeling systems in general, what they are, the Pros and Cons.
Well designed wheels actually increase your chance of cashing a
winning ticket, in some cases 500% or more, over selecting the
same amount of games played randomly. At the same time the same
wheeling system decreases and in some cases eliminates your
chance of getting any more than one 4 out of 6 or 5 out of 6 hit
on any wheeling group.
Generally random game selection lends itself to playing less
games than the wheeling systems. So it's up to you to decide if
wheeling systems are for you. When we speak of RANDOM GAMES in
this situation we are talking of playing sets of numbers that
have no relation, one set to another. We are not talking about
the program randomizer. In fact an excellent way to select the
numbers field to use in a wheeling system is by using the
randomizer as it removes any outside influences.
I personally believe that using selective wheeling systems, along
with the information available in the LOTTO PROPHET to select the
field, is the very best way to end up winning some money in the
lotteries.
Approximately 9 wheeling algorithms are included with this
program. Besides the routines included, this program also has
the ability to load other wheels using the information from any
other wheeling system of up to 50 numbers and 1000 games. If you
want to learn more about them, and to add more permanent wheels
to this system, there are some excellent books on the market that
include hundreds of wheeling systems and talk in depth on the
routines.
W H E E L I N G S Y S T E M S
ARE DESIGNED TO KEEP UP YOUR CASH FLOW
WHILE WAITING ON THE BIG HIT
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 38
Definition of terms
WHEELING SYSTEMS or WHEELS, are nothing more than disk files
which contain the numbers that describe the location and
identifies the field numbers to be included in each game.
(Example: WHEEL#.Z8 would contain 6 groups of numbers and each
group contains 6 numbers. As this is a 12 number system,
the numbers in each group would be 1 to 12 representing which
of our 12 numbers would be in each game).
FIELDS refer to the numbers used by the wheeling systems to fill
out each game. (Example: WHEEL#.Z8 Field would contain 12 numbers,
ranging from 1 to the maximum number that could be drawn in the
lotto. When the program arranges the 6 games, no game will have
any number other than one of the chosen 12).
GAMES, SETS, COMBINATIONS or TICKETS are all interchangeable
names, I played 1 game or I bought 1 ticket etc. It is the
minimum level of investment in a lotto. I do tend to use the
term SET and GAME when I'm talking about the numbers, and the
term TICKET when I talk about actually playing them.
KEYS, KEY NUMBER or FAVORITE NUMBER are all interchangeable names
for one or more numbers that must be available in each of the
number sets. (Example, if we were to use a wheel that
required a KEY NUMBER, then that number must appear in all of the
sets, and the KEY NUMBER must also be one of the numbers drawn to
be assured of a winning wheel).
WHEELS, GENERAL OPERATION
Each wheel is kept in an individual disk file by the name of
WHEEL#.*. All the permanent files included with this system have
a 'Z' as the first letter in the extension. (Example: WHEEL#.Z1,
WHEEL#.Z17)
If you were to play Z8, which is a 6 game wheel that uses 12
different numbers of your choice, the wheel guarantees a minimum
of a 3rd Prize, if the 6 numbers drawn all fall in the field of
12 numbers you selected. How does this work?
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 39
Let's look at how that works. First, I display the numbers
in WHEEL#.Z8 file and label the number sets (masks) in the
file for reference purposes.
mask 1 mask 2 mask 3 mask 4 mask 5 mask 6
01 01 01 02 02 07
02 04 04 03 03 08
03 05 05 06 06 09
04 07 10 07 10 10
05 08 11 08 11 11
06 09 12 09 12 12
Now let's assume you wanted to use your favorite 12 numbers,
(Example: 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, and 34).
KEYS would align your 12 numbers into 6 games or sets
as so. (Mark your cards with these games.)
game 1 game 2 game 3 game 4 game 5 game 6
12 12 12 14 14 24
14 18 18 16 16 26
16 20 20 22 22 28
18 24 30 24 30 30
20 26 32 26 32 32
22 28 34 28 34 34
To further explain what we did, let's align the 3rd column
together.
3rd wheel mask 3rd game
01 = 1st field number is 12
04 = 4th " 18
05 = 5th " 20
10 = 10th " 30
11 = 11th " 32
12 = 12th " 34
Try to think of the numbers in a wheel mask as an address of the
actual number you want to use in your game. In mask 3 above the
last number 12 is the address if the 12th number in your field
(Example: 34 is the 12th number in the field).
You do not have to understand how these work to use the wheels
but it should make it more enjoyable.
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 40
K E Y S
DataMicro's Wheeling Algorithms
Wheeling systems are a scientific method of using a set of well defined
rules to accomplish some specific result, such as: If we select all our
numbers from within a certain group of say, 12 numbers, and we play 18
games, we want to align them in such a way that if at least 5 of the 12
numbers from our group are drawn, we get at least a 4 out of 6 hit.
Wheels do not decrease your normal odds of hitting 5 out of 6 or
6 out of 6. (see Manual.doc)
*-THEY ARE DESIGNED TO KEEP UP YOUR CASH FLOW WHILE WAITING ON THE BIG HIT-*
╔══════════════════════════════════════╗
║ ║
║ 1 <- PICK 6, STANDARD, WITH KEYS ║ DEFINITION OF PRIZES !
║ ║
║ 2 <- TEST THE COMPUTER RANDOMIZER ║ 1st Prize = 6 out of 6
║ ║ 2nd Prize = 5 out of 6
║ ║ 3rd Prize = 4 out of 6
║ SELECT A NUMBER ║ 4th Prize = 3 out of 6
║ OR HIT '99' TO RETURN HOME --> ║
╚══════════════════════════════════════╝ <L> & ENTER = LINEFEED
<P> & ENTER = PAGEFEED
REQUESTING WHEELS
After entering '1', the screen presents a list of wheeling systems
for you to make your selection.
(To make this clearer a sample screen follows.)
'SAMPLE OF SOME OF THE PERMANENT WHEELS THAT MAY BE INCLUDED'
WHEEL# GAMES DESCRIPTION OF THE 'MINIMUM' ASSURED WINNINGS !
Z38 28 1st Prize -=- If the 6 numbers drawn fall in the field of 8
Z40 210 1st Prize -=- If the 6 numbers drawn fall in the field of 10
Z8 6 3rd Prize -=- If the 6 numbers drawn fall in the field of 12
Z14 11 4th Prize -=- If any 5 numbers drawn fall in the field of 17
'PICK 6' PROPHET WHEELS {USING KEY NUMBERS}
USING ONE(1) KEY NUMBER
Z15 56 1st Prize_If KEY# plus the 5 other numbers fall in a field of 9
Z16 9 2nd Prize_If KEY# plus any 4 other numbers fall in a field of 8
Z18 9 3rd Prize_If KEY# plus any 3 other numbers fall in a field of 9
Z22 21 4th Prize_If KEY$ plus any 5 other numbers fall in a field of 37
USING TWO(2) KEY NUMBERS
Z25 35 1st Prize_If KEY'S plus the 4 other numbers fall in a field of 9
ENTER THE WHEEL# OR '99' TO RETURN ?
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 41
The information on each line includes Wheel#.* number (Example:
Wheel#.Z8), the amount of games the wheel will produce, the value
of the prize that the wheel was written for, the minimum amount
of numbers drawn that must fall within our field to assure that
success, and the size of the field.
The screen then displays the first and second line description
from the WHEEL#.* and a request to 'Enter the number of the
Lotto#.* file for which you are selecting these numbers. (Example:
2 for Lotto#.2 = California)
The next prompt asks you to 'Enter an identifying letter (A to Z)
for the Number*.* file', (Example: 'C22'). The name of the file
containing games will be Number2.C22.
The next prompt states: '99' Quits or Enter the 'Preset.*' file
number or 'I' to enter individually. Entering '99' returns to
the KEYS Main menu. Entering 'I' prompts you to input
individually the numbers to be used as your field numbers. For
example: If we were using wheel Z8 you would be asked to input
12 numbers. Entering the number of the Preset.* file would cause
that file which contains the 12 numbers to be input as our field.
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 42
After printing the descriptive heading and the sets of numbers
(see sample below) the program returns to the KEYS Main menu.
(sample print out)
THESE 6 COMBINATIONS OF THE FIELD OF 12 NUMBERS, ASSURE A 3rd PRIZE WINNER
IF THE 6 NUMBERS DRAWN FALL WITHIN THE FIELD OF 12 ! 10 JUNE 1990
The Field is 12 14 16 18 20 22 24 26 28 30 32 34
KEY #1 = none KEY #2 = none WHEEL#.Z8 DISK FILE IS NUMBER2.A2
12 14 16 18 20 22 12 18 20 24 26 28 12 18 20 30 32 34
14 16 22 24 26 28 14 16 22 30 32 34 24 26 28 30 32 34
RULES FOR PICK '5', '7' or '10'(KENO)
USE THE ROUTINES FOR ONE(1) KEY NUMBER AND MAKE
THE FOLLOWING CHANGES
1st Prize Guarantees:
Pick '5' -=- Omit the KEY number
Pick '7' -=- Add an additional KEY number
Pick '10' =- Pick 1, 2, 3 or 4 KEY numbers
2nd Prize Guarantees
Pick '5' -=- Omit KEY number, Winner if 4 numbers hit in the field
Pick '7' -=- Add 1 KEY number, Winner if KEYS + 4 numbers hit in the field
Pick '10' =- Add 1, 2, 3 or 4 KEY numbers, Winner if KEYS + 4 other numbers
hit in the field
3rd Prize Guarantees:
Pick '5' -=- Omit KEY number, Winner if 3 numbers hit in the field
Pick '7' -=- Add 1 KEY number, Winner if KEYS + 3 numbers hit in the field
Pick '10' =- Add 1, 2, 3 or 4 KEY numbers, Winner if KEYS + 3 other numbers
hit in the field
(c) Copyright 1987 - 1991 by DataMicro, Inc Page 43
RANDOMIZER TEST
The Randomizer test can perform a test of your computer's
randomizing capability and give you a good visual report on how
it did.
After entering 'RT' to test the randomizer, you are asked to
enter the range of the randomizing from 2 to 99. Next you are
asked to 'Enter the amount of random numbers to test from 1 to 1
million.' The progress of the selection is displayed in
increments of 1000 to let you track the amount of numbers
selected. At any time during the test you can quit, by hitting
'Q' and the results to that point are displayed.
Following is a typical display of the randomizer test using only
5000 numbers from 1 to 48 ! !
*****************************************************************
ENTER HIGHEST RANDOM NUMBER TO SELECT ? 48
SET FROM 2 to 99
ENTER AMOUNT OF RANDOM NUMBERS TO TEST ? 5000
SET FROM 1 TO 1000000 ! !
5000 RANDOM NUMBERS FROM 1 TO 48 WERE SELECTED AS FOLLOWS !
1 -=- 89 2 -=- 122 3 -=- 95
4 -=- 99 5 -=- 112 6 -=- 115
7 -=- 99 8 -=- 100 9 -=- 127
10 -=- 102 11 -=- 122 12 -=- 87
13 -=- 110 14 -=- 110 15 -=- 101
16 -=- 94 17 -=- 94 18 -=- 108
19 -=- 104 20 -=- 114 21 -=- 100
22 -=- 114 23 -=- 89 24 -=- 109
25 -=- 105 26 -=- 89 27 -=- 114
28 -=- 94 29 -=- 108 30 -=- 97
31 -=- 93 32 -=- 117 33 -=- 103
34 -=- 80 35 -=- 112 36 -=- 94
37 -=- 112 38 -=- 105 39 -=- 114
40 -=- 115 41 -=- 112 42 -=- 93
43 -=- 107 44 -=- 122 45 -=- 100
46 -=- 90 47 -=- 105 48 -=- 103
The menu states that you can ask for up to 1 million random
numbers to be generated, but actually you can request 99 million
or more, if you want to wait 6.18 days for the result.
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 44
DO YOU ENJOY PLAYING THE LOTTERY . . . . . ?
DO YOU WANT TO HAVE MORE FUN DOING IT . . . . . ?
THEN GET THE RETAIL VERSION OF DATAMICRO'S 'LOTTO PROPHET PLUS'!
THAT INCLUDES THE PROGRAM 'PROLOTTO' , 'LOTTOKEY' WHEELS
(Even Pick '5' Wheels!) & THE WINNERS EVALUATION
YOU WILL . . . .
...receive the latest retail version of the programs, along with a
easy to use printed manual in place of the disk documentation.
...receive a already created lottery file of your choice with numbers at
least from the the last 200 drawings included (if there has been that many).
The file will be updated with our latest numbers just prior to mailing.
... be able to record the numbers for 1000 drawings in each of 60 lotto's
permitted in the unregistered version.
...receive written permission to sell or otherwise distribute the printed
'Prophet Cards' (the 'UNREGISTERED LOTTERY' flag will be replaced with the
actual name of the lottery).
...receive the larger Opinions File (10 times more opinions).
... be encouraged to make suggested improvements to the program and receive
a free copy of the next version, if the change is incorporated and yours
was the first original suggestion.
...receive your personal registration number along with 6 months individual
technical support.
...receive information and discounts on all future changes and releases.
...be able to purchase the PICK3 & PICK4 programs for $5.00 each plus
other specialized programs in the future, that are available only
to 'registered owners'.
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 45
(The following programs are 'NOT' shareware programs. They are part of
or available with the retail package.)
PROLOTTO, LOTTOKEY and PICK3/4
'PROLOTTO' is a super randomizer and evaluator designed for professionals.
It can produce up to 2000 random number games with no duplicates.
Plus evaluate individual and groups of numbers for past winners.
* * * * * * * * *
'LOTTOKEY' is a wheeling system program extraordinaire! Not only does it
include most of the world's greatest systems, it also allows you to add
an unlimited amount of additional systems as they become available.
BIG PICK3/PICK4: These are 2 independent, free standing programs able to track
the daily numbers by compiling a record of them for up to 50 years, prints
reports of the amount of times the numbers were drawn, and lists the numbers
that have not been drawn. The programs will evaluate the drawings by each
individual number and position it was drawn, and also maintains a transaction
record by date of every entry.
PROLOTTO will .......
(a) Let you selectively produce random numbers based on pre-selected
criteria. i.e.: The 20 numbers that have appeared the most often, only
odd numbers, only 1 single digit number per game, at least 2 numbers
over 31 per game, using only numbers that have appeared in the last
5 weeks, by range of sum of digits, etc...etc................
(b) Compare the weekly drawing against these games, printing out the complete
performance report, i.e.: 3 out of 6 for 20 times
3 out of 6 with 1 bonus 8 times
4 out of 6 3 times etc........
(c) Compare these number*.* files against any of the Prophet.* history files
for past matching numbers. (duplicates)
(d) Compare any individual game against any Prophet.* history file and
print a report on how the numbers have performed in all the past drawings,
showing amount of 3 out of 6, 5 out of 6, etc.
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 46
(e) Compare any 2, 3, 4, 5, number groups against any Prophet*.* history
file to see how many times they have appeared together in any of the
lotteries.(i.e.: check to see how many times numbers 7 & 11 have been
drawn at the same time).
(f) Compare any Preset.* file against any Prophet.* history file and
print a report on how the numbers have performed in all the past drawings,
showing amount of 3 out of 6, 5 out of 6, etc.
(g) Compare any Number*.* file against another Number*.* file to check for
duplication. Thus allowing you to create many thousands of games
without an duplicates.
LOTTOKEY will ........
(a) Display and define the many wheeling systems provided with this program
and explain the minimum prize you will be guaranteed should the numbers
drawn fall within the field parameters of each wheel.
(b) Allows you to create your own, or copy in, the many other popular wheeling
systems currently available on the market. (unlimited amount)
(c) Build disk files from the wheels so they can be evaluated by the PROLOTTO
program for the number of winners, etc...
(d) Allow you to play wheels with 0, 1 or 2 Keys or special numbers.
(e) Allows you to play Pick 5 wheels
(f) Greatly increase your chances of cashing a winning ticket by combining
all the information and statistics available within these programs.
(g) Provide a comprehensive list showing which numbers will provide the best
payoff, using special combinations, ending digit numbers, and every
actual number played. (another report provided only by Lotto Prophet)
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 47
Order Form for LOTTO PROPHET PLUS Version 3.02
1 = IOWA 6/39 2 = CAIF. 6/53 3 = OHIO 6/53
4 = ARIZONA 6/42 5 = WASH ST. 6/49 6 = TRI-STATE
7 = DELAWARE 6/36 8 = PENN 6/48 9 = RHODE ISLAND
10 = OLD MARYLAND 11 = MARYLAND 6/35 12 = ILLINOIS
13 = RESERVED 14 = *OLD MICH 6/44 15 = CALIF LITTLE
16 = *OLD ARIZ 6/39 17 = MISSOURI 18 = MASS. MEGA
19 = MASS. MILLION 20 = N.Y. CASH 40 21 = N.Y. 6/54
22 = INDIANA LOTTO 23 = MARYLAND 6/49 24 = CANADIAN 649
25 = AUSTRALIAN 26 = AUSTRALIA 6/38 27 = VIRGINIA 6/44
28 = FLORIDA LOTTO 29 = ILL. CASH 5 30 = NEW HAMPSHIRE
31 = KANSAS LOTTO 32 = LOTTO AMERICA 33 = COLORADO
34 = NEW JERSEY 35 = OREGON 6/44 36 = RESERVED
37 = W. VIRGINIA 38 = FLA FANTASY 5 39 = RESERVED
40 = *OLD OHIO 41 = CONN LOTTO 42 = KENTUCKY
43 = RESERVED 44 = MONTANA CASH 45 = MICHIGAN SUPR
46 = VERMONT LOTTO 47 = MASS CASH 5/35 48 = MINNESOTA
49 = RESERVED 50 = RESERVED 51 = IDAHO
ALL OTHERS AVAILABLE AS SOON AS THEY ARE STARTED !
NOTICE: These files are for Lotto only. We do not provide number files
for the daily 3/4 picks. In most cases the lotto files do not contain the
number of people holding winning tickets for each drawing. They are included
in Florida and a few other lottery files.
NOTICE: There should be very few errors in the files. When the numbers are
put in they are double checked against all the sources at our disposal.
NOTICE: All add on programs and lotto files are available only to owners
of the RETAIL Version 'Lotto Prophet Plus'.
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 48
Order form for Retail registered version 'LOTTO PROPHET PLUS'
(For MS-DOS .. IBM-PC or COMPATIBLE Computers only) -=- sig
NAME: _____________________________________________________________________
ADDRESS: _______________________________CITY _____________________________
STATE: _______ ZIP: ___________PHONE:[______]______________________________
WHERE DID YOU OBTAIN THE SHAREWARE VERSION ?_______________________________
Retail version 'LOTTO PROPHET PLUS ' $39.50 ==: $_____.___
(Includes PROLOTTO & LOTTOKEY MODULES)
Big PICK3 and/or PICK4 Programs $5.00 each ==: $_____.___
(circle either, neither or both)
(Available only to registered owners of 'LOTTO PROPHET PLUS')
Circle ONE FREE file, add $4.00 for each additional. ==: $_____.___
SUPER PAK {get it all}
ALL THE PROGRAMS AND ALL THE ACTIVE FILES FOR $79.50 ==: $_____.___
-----
FOR 3 1/2" DISKS add $1.00 ==: $_____.___
Shipping & Handling ($6.00 for foreign orders) ==: $ 2.50
SUB TOTAL: $_____.___
In Fl. add 6% sales tax: $_____.___
TOTAL: $_____.___
[ ] Check enclosed [ ] VISA [ ] MasterCard [ ] Discover
(No personal checks accepted on foreign banks)
Card No. _______________________________________________________________
Exp. Date__________Signature: __________________________________________
Send order to: DATAMICRO, INC.
P.O. Box 3527
Port Charlotte, Fl. 33949
** Visa/MC/Discover call (813) 629-7720
** FAX orders dial (813) 624-2191
circle files requested.
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22
23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42
43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60
(c) Copyright 1987 - 1991 by DataMicro, Inc. Page 49
IMPORTANT NOTICE:
DataMicro makes no claim, nor does it expect any monies or any
other consideration when you win the lotto.
However, we would like you to contact us of your good fortune so
we can pass the news around, as this would be good for our
business.
Please contact us of your win regardless if you have registered,
non-registered or even a borrowed program. We just want to know !!
------------------------------------------------------------------
If you find a bug in the program let us know so we can fix it.
* * * *
We also welcome any and all suggestions as to how we can improve
the program by removing any nuisance or annoying routines.
Or let us know of any new or innovative reports that you would like
to see added.
Thanks....and Good Luck
.. Gene